26 QObject::connect(
m_solver, SIGNAL(signalDimension(
double,
double,
double,
double)),
m_qMapWidget, SLOT(onSignalDimension(
double,
double,
double,
double)));
27 QObject::connect(
m_solver, SIGNAL(signalAllPoints(std::vector<PointGPS*>*)),
m_qMapWidget->
m_scene, SLOT(onSignalAllPoints(std::vector<PointGPS*>*)));
28 QObject::connect(
m_solver, SIGNAL(signalAllRoads(std::unordered_map<long, Road>*, std::vector<PointRoad>*)),
m_qMapWidget->
m_scene, SLOT(onSignalAllRoads(std::unordered_map<long, Road>*, std::vector<PointRoad>*)));
31 QObject::connect(
m_qMapWidget->
m_scene, SIGNAL(signalNeighboursId(std::vector<long>*)),
m_solver, SLOT(onSignalNeighbours(std::vector<long>*)));
QPushButton * closeButton
QProcessViewer * m_qProcessViewer
QPushButton * startSolver
QMapWidget * m_qMapWidget
void addSolver(Solver *solver)